
Yet Another Night in Vegas 


Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen— • See the sights — Surveil 3. • Cause trouble — Target creature gets +1/+0 and gains menace until end of turn. • Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield. • I'm fine! Let's go again! — All modes reset and can be chosen again. You lose 5 life. • Go to bed — Sacrifice this enchantment.

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Legality snapshot
💡 Not Standard legal because this print is from Unknown Event, which is not part of standard constructed formats.
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Prices last synced Jul 9, 2026Use preview for a closer look, then feature the print you want reflected in the main card view.
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