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Case of the Lost Witness

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Case of the Lost Witness {1}{U}

Enchantment — Case

When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.

Legality

standardNOT LEGALpioneerNOT LEGALmodernNOT LEGALlegacyNOT LEGALvintageNOT LEGALcommanderNOT LEGAL

Prints

Alchemy: Murders at Karlov Manor
EN · YMKM · 2024-03-05