Cone of Cold 

Sorcery
Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
Legality
standardNOT LEGALpioneerNOT LEGALmodernNOT LEGALlegacyLEGALvintageLEGALcommanderLEGAL