
Water Weird 

Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
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Prices synced Apr 13, 2026 · 101,195 products cached
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Legality snapshot
standardNOT LEGALpioneerNOT LEGALmodernNOT LEGALlegacyNOT LEGALvintageNOT LEGALcommanderNOT LEGAL
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