GO TO JAIL 
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Legality
standardNOT LEGALpioneerNOT LEGALmodernNOT LEGALlegacyNOT LEGALvintageNOT LEGALcommanderNOT LEGAL