Master of Winds 


Creature — Sphinx Wizard
Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Legality
standardNOT LEGALpioneerLEGALmodernLEGALlegacyLEGALvintageLEGALcommanderLEGAL