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Rising Miasma

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Rising Miasma {3}{B}

Sorcery

All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Legality

standardNOT LEGALpioneerLEGALmodernLEGALlegacyLEGALvintageLEGALcommanderLEGAL

Prints

Battle for Zendikar
EN · BFZ · 2015-10-02