Kick in the Door 
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Legality
standardNOT LEGALpioneerLEGALmodernLEGALlegacyLEGALvintageLEGALcommanderLEGAL