Magic: The Gathering Final Fantasy XIV Commander Deck - Scions & Spellcraft
2025-09-09

What it is and why it matters
A ready-to-play Commander deck for Magic: The Gathering. Built for multiplayer EDH with a focused theme and synergies so you can sit and play right away.
Estimated Power Level (1–10)
Casual precon range (approx. 5–6/10). Tuned for fun table play, not cEDH. Upgrades can push it higher.
Core Game Plan & Synergies
- Leans on its commander to enable the deck's primary value loop.
- Plays to the theme with creatures/spells that multiply value from the commander.
- Typical win lines: incremental board advantage into combat or a value engine.
Notable Cards and Roles (examples)
- Card A — removal/interaction.
- Card B — engine piece.
- Card C — finisher/payoff.
Mulligan Priorities
- Keep hands with 2–3 lands and an early curve.
- At least one enabler or value piece that works with the commander.
Upgrades (Budget → Premium)
Slot | Budget | Premium |
---|---|---|
Removal | Go for the Throat | Path to Exile |
Ramp | Cultivate | Mana Crypt |
Lands | Pain/Temple lands | Shock/Fetch lands |
Matchups & Table Politics
- Strong vs midrange value piles when you develop early.
- Weak to fast combo/cEDH lines; pack interaction post-upgrade.
Who it’s great for
- New and returning players wanting a thematic EDH experience.
- Groups that prefer balanced casual-to-mid power tables.
Note: Contents and card lists can vary by printing. Treat the card list above as examples when not confirmed by the source.
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