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Magic: The Gathering Final Fantasy XIV Commander Deck - Scions & Spellcraft

2025-09-09

Magic: The Gathering Final Fantasy XIV Commander Deck - Scions & Spellcraft

What it is and why it matters

A ready-to-play Commander deck for Magic: The Gathering. Built for multiplayer EDH with a focused theme and synergies so you can sit and play right away.

Estimated Power Level (1–10)

Casual precon range (approx. 5–6/10). Tuned for fun table play, not cEDH. Upgrades can push it higher.

Core Game Plan & Synergies

  • Leans on its commander to enable the deck's primary value loop.
  • Plays to the theme with creatures/spells that multiply value from the commander.
  • Typical win lines: incremental board advantage into combat or a value engine.

Notable Cards and Roles (examples)

  • Card A — removal/interaction.
  • Card B — engine piece.
  • Card C — finisher/payoff.

Mulligan Priorities

  • Keep hands with 2–3 lands and an early curve.
  • At least one enabler or value piece that works with the commander.

Upgrades (Budget → Premium)

Slot Budget Premium
Removal Go for the Throat Path to Exile
Ramp Cultivate Mana Crypt
Lands Pain/Temple lands Shock/Fetch lands

Matchups & Table Politics

  • Strong vs midrange value piles when you develop early.
  • Weak to fast combo/cEDH lines; pack interaction post-upgrade.

Who it’s great for

  • New and returning players wanting a thematic EDH experience.
  • Groups that prefer balanced casual-to-mid power tables.

Check current price on Amazon

Note: Contents and card lists can vary by printing. Treat the card list above as examples when not confirmed by the source.

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