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Magic: The Gathering Modern Horizons 3 Commander Deck - Tricky Terrain (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)

2025-09-26

What it is and why it matters

A ready-to-play 100-card Commander deck built around Modern Horizons 3’s “Tricky Terrain” identity, plus a pair of collector booster sample cards and some accessories. These MH3 precons are useful for players who want a themed, out-of-the-box Commander experience that’s tuned enough to win casual tables while still being a solid foundation for upgrades.

Estimated Power Level

6/10 — tuned and synergistic enough to compete in casual-to-casual-competitive pods, but not optimized like a fully upgraded club-level list.

Core Game Plan & Synergies

Tricky Terrain leans on land-based interactions: accelerating lands and mana, generating incremental advantage from landplay (landfall, untap/enter effects, or land recursion), and using that steady resource stream to fuel value creatures, churn through the deck, and close with big threats or a land-based combo. Expect the commander to help you exploit lands (tutors, bounce/untap, benefit when lands enter), while the rest of the deck supports ramp, protection, and a few finishers.

Notable Cards and Roles

(I don’t have the exact list from the box—these are archetype-appropriate examples you can expect or add)

  • Ramp enablers (example: Rampant Growth / Cultivate) — smooth out early mana and hit land drops.
  • Land recursion/utility (example: Crucible of Worlds / Ramunap Excavator) — reuse fetches and nonbasic lands.
  • Landfall/value engines (example: Tireless Tracker / Scapeshift-style finishers) — convert land plays into cards or a big win.
  • Tutors / land search (example: Harrow / Farseek) — find key pieces and fix colors.
  • Interaction/removal (example: Beast Within / Counterspell) — deal with heads on the board and protect your plan.
  • Card advantage (example: Oracle of Mul Daya / Exploration-style effects) — accelerate draw and extra land drops.
  • Finishers (example: Big utility creature or Scapeshift-style mass land triggers) — end the game once the engine is online.

Mulligan Priorities

  • Keep: 2+ lands with at least one ramp spell or a tutor; this deck wants to hit its land drops and set up engines quickly.
  • Keep: A single-land hand if it has turn-1 ramp and interaction.
  • Mull: Low-land hands with no ramp or no interaction—this deck can stall without early land access.

Upgrades

Budget swap (cheap) Premium swap (strong)
Rampant Growth / Sakura-Tribe Elder (budget ramp) Oracle of Mul Daya / Exploration (premium land advantage)
Basic mana-fixing artifacts (e.g., signets) Mana Crypt / Mana Vault (high-power ramp)
Generic removal (e.g., Beast Within) Force of Vigor / Cyclonic Rift (premium interaction)
Reusable land utility (e.g., Golgari Grave-Troll substitute) Crucible of Worlds / Ramunap Excavator (premium land recursion)

(Adjust swaps to match exact deck contents; these are archetype-appropriate upgrade paths.)

Matchups & Table Politics

  • Versus fast aggro: You need early ramp and interaction—don’t be afraid to spend tempo to stabilize with removal or blockers.
  • Versus combo-heavy tables: Keep tutors and disruption; deny the first combo piece you can. Land recursion is less effective if the table can combo off quickly.
  • Politics: This deck’s steady value makes it a tempting long-game target—work deals early (e.g., trading removal or picking lower-threat targets) to avoid becoming the table’s main focus.

Who it’s great for

  • Players new to Commander who want a themed, playable precon.
  • Landfall/land-matter fans and players who enjoy resource-engine gameplay.
  • Casual groups that like interactive games with clear upgrade paths.
  • Collectors who want an MH3 product with a small sample of collector boosters.

Grab a copy and see how the terrain shapes your games: https://amzn.to/4829R2a

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