Top 50 Commander Staples Under $5: Budget-Friendly Cards for Every Deck
2025-10-05
Top 50 Commander Staples Under $5: Budget-Friendly Cards for Every Deck
You don't need to spend $500 on staples to build great Commander decks. Many of the format's most powerful effects cost under $5 - and some are under $1.
This guide covers 50 essential cards that improve virtually any Commander deck, organized by category and color.
What Makes a "Staple"?
Staples are cards that:
- Work in many decks (not narrow)
- Provide essential effects (ramp, draw, removal)
- Offer good rate (efficient mana cost vs. effect)
- Stay relevant (don't get powercrept quickly)
Why budget staples matter:
- Build multiple decks without rebuy expensive cards
- Test strategies before investing
- Play competitively at casual tables
- Spend budget on unique theme cards instead
Mana Ramp (Under $2 Each)
Sol Ring (~$1.50)
- What it does: Tap for 2 colorless mana
- Why it's essential: Best mana rock ever printed
- Goes in: Literally every deck
Arcane Signet (~$1)
- What it does: Tap for any color in your commander's identity
- Why it's essential: Perfect color fixing
- Goes in: Every 2+ color deck
Mind Stone (~$0.50)
- What it does: Tap for 1 colorless, sacrifice to draw
- Why it's essential: Ramp early, value late
- Goes in: Any deck
Fellwar Stone (~$0.50)
- What it does: Tap for mana opponent could produce
- Why it's essential: Usually hits what you need
- Goes in: Most decks (4-player pods)
Commander's Sphere (~$0.50)
- What it does: Tap for commander colors, sacrifice to draw
- Why it's essential: Fixing + late game value
- Goes in: All 2+ color decks
Wayfarer's Bauble (~$0.25)
- What it does: Sacrifice to fetch basic land
- Why it's essential: Land ramp in non-green
- Goes in: Non-green decks
Rampant Growth (~$0.25, Green)
- What it does: Fetch basic land to battlefield
- Why it's essential: Reliable land ramp
- Goes in: All green decks
Cultivate (~$0.50, Green)
- What it does: Fetch 2 basics (1 to battlefield, 1 to hand)
- Why it's essential: Fixes mana + ensures land drop
- Goes in: All green decks
Kodama's Reach (~$0.50, Green)
- What it does: Identical to Cultivate
- Why it's essential: Run both!
- Goes in: All green decks
Nature's Lore (~$4, Green)
- What it does: Fetch Forest or dual land untapped
- Why it's essential: Ramp without tempo loss
- Goes in: Green decks with dual lands
Card Draw (Under $3 Each)
Sign in Blood (~$0.25, Black)
- What it does: Draw 2, lose 2 life
- Why it's essential: Cheap, instant speed option
- Goes in: All black decks
Night's Whisper (~$0.50, Black)
- What it does: Draw 2, lose 2 life (sorcery)
- Why it's essential: Efficient draw
- Goes in: All black decks
Read the Bones (~$0.25, Black)
- What it does: Scry 2, draw 2, lose 2 life
- Why it's essential: Selection + draw
- Goes in: All black decks
Brainstorm (~$1, Blue)
- What it does: Draw 3, put 2 back
- Why it's essential: Digs for answers
- Goes in: All blue decks
Ponder (~$1, Blue)
- What it does: Scry 1, draw 1 (with shuffle option)
- Why it's essential: Smooths draws
- Goes in: All blue decks
Preordain (~$0.50, Blue)
- What it does: Scry 2, draw 1
- Why it's essential: Fixes bad draws
- Goes in: All blue decks
Fact or Fiction (~$0.50, Blue)
- What it does: Reveal 5, split into piles, take one
- Why it's essential: Always get what you need
- Goes in: All blue decks
Harmonize (~$0.50, Green)
- What it does: Draw 3 cards
- Why it's essential: Green card draw
- Goes in: All green decks
Return of the Wildspeaker (~$1, Green)
- What it does: Draw cards equal to power or +3/+3 to non-humans
- Why it's essential: Flexible, scales
- Goes in: All green decks
Reckless Impulse (~$0.25, Red)
- What it does: Exile 2, play until end of next turn
- Why it's essential: Red card advantage
- Goes in: All red decks
Removal (Under $3 Each)
Swords to Plowshares (~$1, White)
- What it does: Exile creature, controller gains life
- Why it's essential: Best spot removal
- Goes in: All white decks
Path to Exile (~$2, White)
- What it does: Exile creature, controller fetches basic
- Why it's essential: Second-best spot removal
- Goes in: All white decks
Generous Gift (~$0.50, White)
- What it does: Destroy any permanent, controller gets 3/3
- Why it's essential: Hits anything
- Goes in: All white decks
Beast Within (~$0.50, Green)
- What it does: Destroy any permanent, controller gets 3/3
- Why it's essential: Green's best removal
- Goes in: All green decks
Chaos Warp (~$1, Red)
- What it does: Shuffle permanent, reveal until permanent
- Why it's essential: Red's only "removal"
- Goes in: All red decks
Counterspell (~$1, Blue)
- What it does: Counter target spell
- Why it's essential: Clean, efficient
- Goes in: All blue decks
Swan Song (~$2, Blue)
- What it does: Counter instant/sorcery/enchantment
- Why it's essential: 1 mana interaction
- Goes in: All blue decks
Murder (~$0.25, Black)
- What it does: Destroy target creature
- Why it's essential: Unconditional removal
- Goes in: All black decks
Feed the Swarm (~$0.50, Black)
- What it does: Destroy creature or enchantment
- Why it's essential: Black enchantment removal
- Goes in: All black decks
Blasphemous Act (~$1, Red)
- What it does: 13 damage to all creatures (often costs R)
- Why it's essential: Best budget wipe
- Goes in: All red decks
Utility Lands (Under $3 Each)
Command Tower (~$1)
- What it does: Tap for any commander color
- Why it's essential: Perfect fixing
- Goes in: All 2+ color decks
Temple of the False God (~$0.25)
- What it does: Tap for 2 colorless if you have 5+ lands
- Why it's essential: Ramp in land slot
- Goes in: Most decks
War Room (~$2)
- What it does: Pay 3 life, draw a card
- Why it's essential: Colorless card draw
- Goes in: Non-blue/black decks
Reliquary Tower (~$2)
- What it does: No maximum hand size
- Why it's essential: Keep all cards with big draw spells
- Goes in: Draw-heavy decks
Rogue's Passage (~$0.50)
- What it does: Make creature unblockable
- Why it's essential: Wins games with commander damage
- Goes in: Creature-based decks
Castle Locthwain (~$2, Black)
- What it does: Pay life, draw cards
- Why it's essential: Repeatable draw
- Goes in: Black decks
Protection (Under $3 Each)
Swiftfoot Boots (~$2)
- What it does: +1/+0, haste, hexproof
- Why it's essential: Protect commander, attack immediately
- Goes in: Creature-based decks
Lightning Greaves (~$3)
- What it does: +0/+0, haste, shroud
- Why it's essential: Free equip, instant haste
- Goes in: Creature-based decks
Heroic Intervention (~$4, Green)
- What it does: Your permanents indestructible + hexproof
- Why it's essential: Stops board wipes
- Goes in: All green decks
Deflecting Swat (~$2, Red)
- What it does: Free redirect if you have commander
- Why it's essential: Protects commander, redirects removal
- Goes in: All red decks
Recursion (Under $3 Each)
Eternal Witness (~$2, Green)
- What it does: Return card from graveyard to hand
- Why it's essential: Gets back anything
- Goes in: All green decks
Regrowth (~$1, Green)
- What it does: Return card from graveyard to hand
- Why it's essential: Cheaper Eternal Witness
- Goes in: All green decks
Animate Dead (~$2, Black)
- What it does: Reanimate creature
- Why it's essential: Cheap reanimation
- Goes in: Graveyard decks
Sacrifice Outlets (Under $2 Each)
Viscera Seer (~$0.25, Black)
- What it does: Free sac outlet, scry 1
- Why it's essential: Enables aristocrats, costs nothing
- Goes in: Aristocrats, combo
Carrion Feeder (~$0.50, Black)
- What it does: Free sac outlet, gets +1/+1 counters
- Why it's essential: Grows while enabling death triggers
- Goes in: Aristocrats, combo
Ashnod's Altar (~$1)
- What it does: Sac for 2 colorless
- Why it's essential: Mana from sac triggers
- Goes in: Sacrifice decks, combo
Token Support (Under $2 Each)
Impact Tremors (~$1, Red)
- What it does: 1 damage per creature entering
- Why it's essential: Kills through tokens
- Goes in: Token decks
Purphoros, God of the Forge (~$20, Red)
- Alternate: Raid Bombardment ($0.50)
- What it does: Damage when creatures enter/attack
- Goes in: Token aggro
Graveyard Hate (Under $2 Each)
Bojuka Bog (~$1, Land)
- What it does: Exile all cards from graveyard
- Why it's essential: Stops graveyard strategies, land slot
- Goes in: All black decks
Soul-Guide Lantern (~$0.50)
- What it does: Exile 1 card, or sacrifice to exile graveyard + draw
- Why it's essential: Flexible graveyard hate
- Goes in: Any deck
Total Budget Staple Package
50 cards = ~$60-80 total
These 50 cards slot into multiple decks, so you can:
- Build Deck A with 20 staples + 40 theme cards
- Build Deck B with same 20 staples + different 40 theme cards
- Share staples between decks (swap as needed)
Using Our Site for Budget Brewing
Find Budget Staples
- Visit card search
- Sort by: Price (low to high)
- Filter by: Card type, color
- Discover: Budget options you didn't know existed
Find Budget Alternatives
- Use assistant
- Ask: "Budget alternatives to [Expensive Card]"
- Get: Functional replacements at fraction of cost
Check Prices Before Buying
- Use scanner at LGS/card shows
- Compare: Store price vs. TCGplayer market
- Negotiate with price data
Build Budget Decks
- Use deck builder
- Set power level to 5-6 (budget-friendly)
- Review suggested cards
- Swap expensive staples for budget versions
Budget Upgrades Over Time
Priority 1: Mana Base (~$50)
- Sol Ring
- Arcane Signet
- Basic ramp (Cultivate, etc.)
- Command Tower
- 5-10 budget dual lands
Impact: Cast spells on curve, hit colors.
Priority 2: Card Draw (~$20)
- Sign in Blood / Night's Whisper
- Brainstorm / Ponder
- Fact or Fiction
- Harmonize
Impact: Don't run out of gas.
Priority 3: Removal (~$30)
- Swords to Plowshares / Path to Exile
- Beast Within / Generous Gift
- Counterspell / Swan Song
- Board wipes (Blasphemous Act)
Impact: Answer threats.
Priority 4: Theme Cards (~$100)
- Now invest in commander-specific synergies
- Unique cards that make deck special
- Finishers and win conditions
Impact: Deck identity and fun factor.
Priority 5: Expensive Staples (~$200+)
- Only after above priorities met
- Examples: Rhystic Study, Smothering Tithe, Cyclonic Rift
- Nice to have, not essential
Impact: Slight power increase, but not necessary.
Most Important Lesson
Budget ≠ Bad
Many budget cards are format staples because they're efficient and well-designed. A $50 deck with good fundamentals beats a $500 deck with poor construction.
Focus on:
- Mana curve (play spells on time)
- Card advantage (don't run out of resources)
- Interaction (answer threats)
- Clear win condition
Don't focus on:
- Expensive cardboard
- Flashy but inefficient cards
- "Cool factor" over function
Where to Buy Budget Cards
TCGplayer (Our Affiliate)
- Competitive prices
- Buyer protection
- Easy search
- Click "Buy" on any card page on our site
Local Game Stores
- Support local business
- Immediate pickup
- Build relationships
- Sometimes trades available
Card Shows
- Bulk bins (hidden gems)
- Negotiate prices
- Use our scanner to verify values
- Cash usually gets discounts
Build smarter, not more expensive. Use our card search to find budget staples, our assistant to discover alternatives, and our deck builder to construct balanced lists.