Building Your First Commander Deck: Complete Beginner's Guide to EDH
2025-10-05
Building Your First Commander Deck: Complete Beginner's Guide to EDH
Commander (also called EDH - Elder Dragon Highlander) is Magic's most popular format. It's casual, social, multiplayer, and encourages creative deck building.
But if you're new to the format, building your first 100-card singleton deck can feel overwhelming.
This guide will walk you through everything from choosing a commander to your first shuffle.
What Makes Commander Different?
The Basics
- 100 cards total (exactly, not more or less)
- 1 legendary creature as your commander
- Singleton - Only 1 copy of each card (except basic lands)
- Color identity - Cards must match commander's colors
- 4 players typically (can be 2-6)
- 40 life starting (instead of 20)
- Commander damage - 21 combat damage from one commander = you lose
Why People Love Commander
- Casual format - Not hyper-competitive
- Social experience - Politics and table talk matter
- Deck expression - Build around YOUR favorite cards
- Long games - More interaction, more moments
- Affordable - Expensive staples optional
- Formats of Commander - From cEDH to casual kitchen table
Step 1: Choose Your Commander
Your commander determines:
- What colors you can play
- Your deck's strategy
- How your opponents perceive you
Beginner-Friendly Commanders
For new players, look for:
- Simple abilities (not walls of text)
- Clear strategy direction
- Affordable to build around
- Fun to replay after removal
Great first commanders:
Krenko, Mob Boss (Red, ~$2)
- Strategy: Make tons of goblins
- Simple: Tap to double your goblins
- Budget: Most goblins are cheap
- Fun: Exponential growth is exciting
Talrand, Sky Summoner (Blue, ~$0.50)
- Strategy: Cast instants/sorceries, make drakes
- Simple: Spell = 2/2 flyer
- Budget: Counterspells are cheap
- Fun: Control + creature beatdown
Emmara, Soul of the Accord (Green/White, ~$1)
- Strategy: Tap Emmara, make tokens
- Simple: Create 1/1 lifelinkers
- Budget: Token support is affordable
- Fun: Build wide, go tall
Ayara, First of Locthwain (Black, ~$2)
- Strategy: Aristocrats (sacrifice for value)
- Simple: Black creature enters = drain opponent
- Budget: Common sacrifice fodder works
- Fun: Death triggers everywhere
Zada, Hedron Grinder (Red, ~$0.50)
- Strategy: Copy spells to all creatures
- Simple: Target Zada = copy to everyone
- Budget: Bulk instants work great
- Fun: Explosive turns, huge swings
Using Our Site to Choose
- Visit card search
- Filter: Type = Legendary Creature
- Sort by: Price (low to high)
- Read abilities and find one that excites you
- Check our assistant: "Cards that work with [Commander]"
Step 2: Understand Your Mana Base
Every Commander deck needs lands to cast spells. New players often mess this up.
How Many Lands?
Start with 37-40 lands for beginners.
- 37 lands - If you have lots of mana rocks/dorks
- 38 lands - If you have some ramp
- 39 lands - Safe default for most decks
- 40 lands - If your curve is high or you lack ramp
Land Types You Need
Basic lands (30-35):
- Plains, Island, Swamp, Mountain, Forest
- Free, always enters untapped
- Can't have too many
Dual lands (5-10):
- Budget options: Guildgates, Taplands, Gainlands
- Mid-tier: Check lands, Temples
- Premium: Shock lands, Fetch lands (not necessary!)
Utility lands (0-3):
- Card draw: War Room, Castle Locthwain
- Removal: Ghost Quarter, Field of Ruin
- Value: Reliquary Tower, Command Tower
For monocolored decks:
- 35 basic lands + 4 utility lands = easy mana base
For two-color decks:
- 15 of each basic + 8 dual lands + Command Tower
Step 3: Add Ramp (Mana Acceleration)
Ramp = cards that give you extra mana. You need 8-12 ramp sources.
Cheap Ramp Options
Mana rocks (artifacts):
- Sol Ring ($1.50) - Auto-include, best rock
- Arcane Signet ($1) - Fixes colors
- Fellwar Stone ($0.50) - Often works
- Mind Stone ($0.50) - Draws card later
- Worn Powerstone ($0.50) - Big mana
Land ramp (green):
- Rampant Growth ($0.25) - Gets a basic land
- Cultivate ($0.50) - Gets 2 lands
- Kodama's Reach ($0.50) - Gets 2 lands
- Three Visits ($3) - Gets untapped land
- Nature's Lore ($4) - Gets dual lands too
Mana dorks (green):
- Llanowar Elves ($0.25) - Classic
- Fyndhorn Elves ($0.25) - Strictly same
- Elvish Mystic ($0.25) - Also same
- Birds of Paradise ($5) - Fixes colors
Rule of thumb:
- Non-green decks: Mana rocks
- Green decks: Land ramp + maybe rocks
Step 4: Add Card Draw
You'll play long games. You need to refill your hand. Include 8-12 card draw sources.
Budget Card Draw by Color
White:
- Esper Sentinel ($12) - Taxes or draws
- Bennie Bracks, Zoologist ($1) - Tokens = cards
- Welcoming Vampire ($1) - Small creatures = cards
- Mangara, the Diplomat ($1) - Political draw
Blue:
- Rhystic Study ($45) - Best if you can afford
- Fact or Fiction ($0.50) - Instant 5 cards
- Treasure Cruise ($0.50) - Delve for 3
- Brainstorm ($1) - Digs for answers
- Ponder ($1) - Fixes draws
Black:
- Sign in Blood ($0.25) - Classic 2 cards
- Night's Whisper ($0.50) - Same thing
- Read the Bones ($0.25) - 2 cards + scry
- Phyrexian Arena ($5) - Slow value
Red:
- Reckless Impulse ($0.25) - Impulse draw
- Faithless Looting ($0.50) - Loots + flashback
- Light Up the Stage ($0.50) - Often 1 mana
- Thrill of Possibility ($0.10) - Instant loot
Green:
- Harmonize ($0.50) - 3 cards
- Beast Whisperer ($2) - Creatures = cards
- Rishkar's Expertise ($1) - Huge draw spell
- Return of the Wildspeaker ($1) - Flexible
Colorless:
- Mind Stone ($0.50) - Ramp + draw
- Commander's Sphere ($0.50) - Ramp + draw
- Endless Atlas ($1) - Mono-color draw
Step 5: Add Removal
You need to answer threats. Include 8-12 removal spells.
Types of Removal
Single target (6-8):
- Destroy one creature/enchantment/artifact
- Examples: Swords to Plowshares, Beast Within, Chaos Warp
Board wipes (2-4):
- Destroy all creatures/permanents
- Examples: Wrath of God, Blasphemous Act, Cyclonic Rift
Flexible removal (prefer these):
- Can hit multiple permanent types
- Examples: Beast Within (any permanent), Generous Gift (any permanent)
Budget Removal by Color
White:
- Swords to Plowshares ($1) - Best single target
- Path to Exile ($2) - Also great
- Generous Gift ($0.50) - Hits anything
- Wrath of God ($5) - Classic wipe
- Day of Judgment ($1) - Also wrath
Blue:
- Counterspell ($1) - Stops anything
- Swan Song ($2) - Stops non-creatures
- Reality Shift ($0.50) - Exiles creature
- Cyclonic Rift ($30) - Best wipe (expensive!)
- Resculpt ($0.25) - Creature to 4/4
Black:
- Murder ($0.25) - Destroys creature
- Hero's Downfall ($0.50) - Creature or planeswalker
- Feed the Swarm ($0.50) - Creature or enchantment
- Damnation ($30) - Black wrath (expensive)
- Toxic Deluge ($20) - Exiles (expensive)
Red:
- Chaos Warp ($1) - Hits anything
- Blasphemous Act ($1) - Cheap wipe
- Vandalblast ($1) - Artifact hate
- Lightning Bolt ($2) - Small creatures
Green:
- Beast Within ($0.50) - Hits anything
- Krosan Grip ($0.50) - Splits enchantment/artifact
- Reclamation Sage ($0.25) - ETB removal
- Bane of Progress ($2) - Artifact/enchantment wipe
Step 6: Build Your Theme (30-35 Cards)
Now the fun part! This is where your deck does its thing.
Your commander suggests a theme. Fill ~35 slots with cards that support it.
Example: Krenko, Mob Boss (Goblin Tribal)
Commander ability: Tap to double your goblins.
Theme cards you need:
Goblins (20-25):
- Mogg War Marshal ($0.25) - Makes tokens
- Goblin Instigator ($0.10) - Makes tokens
- Skirk Prospector ($0.25) - Mana from goblins
- Goblin Chirurgeon ($5) - Protects goblins
- Goblin Matron ($5) - Tutors goblins
Goblin payoffs (5-8):
- Impact Tremors ($1) - Damage when goblins enter
- Purphoros, God of the Forge ($20) - More damage
- Coat of Arms ($10) - Makes goblins huge
- Door of Destinies ($2) - Grows goblins
Goblin enablers (5-8):
- Quest for the Goblin Lord ($1) - Anthem
- Brightstone Ritual ($1) - Big mana
- Goblin Chirurgeon ($5) - Protection
Total: ~35 theme cards + 37 lands + 10 ramp + 10 draw + 8 removal = 100!
Example: Talrand, Sky Summoner (Spellslinger)
Commander ability: Cast instant/sorcery = 2/2 drake.
Theme cards:
Cheap instants/sorceries (20-25):
- Counterspell ($1) - Makes drake + counters
- Brainstorm ($1) - Makes drake + draws
- Ponder ($1) - Makes drake + filters
- Lightning Bolt ($2) - Makes drake + kills
Spell payoffs (5-8):
- Talrand (your commander does this!)
- Young Pyromancer ($1) - More tokens
- Murmuring Mystic ($0.50) - More tokens
- Metallurgic Summonings ($1) - Big tokens
Token support (5-8):
- Intangible Virtue ($0.50) - Anthem
- Favorable Winds ($0.25) - Anthem
- Gravitational Shift ($0.50) - Flying matters
Step 7: Use Our Deck Builder
Our deck builder helps you construct balanced decks:
- Choose your commander
- Set power level (1-10, start at 5-6)
- Adjust preferences (creature-heavy, spell-heavy, etc.)
- Click "Build Deck"
- Get 100-card list with mana curve and pricing
The builder suggests:
- Lands based on colors
- Ramp appropriate to colors
- Draw engines in your colors
- Removal suite
- Theme cards that work with commander
Then customize:
- Swap cards you don't like
- Add pet cards
- Adjust to budget
- Export to text file
Step 8: Test and Iterate
Your first deck won't be perfect. That's fine!
Goldfish Testing
Goldfish = play against imaginary opponent
How:
- Shuffle your deck
- Draw opening hand (7 cards)
- Mulligan if terrible (draw 6, 5, etc.)
- Play like normal, assuming no interaction
- See how fast you can execute strategy
What to look for:
- Can you cast commander by turn 4-5?
- Do you run out of cards in hand?
- Do you flood with lands or miss land drops?
- Can you execute your game plan?
Real Games
After 5-10 games, ask:
- What cards sit in hand uncast? (Too expensive or situational)
- What threats can't you answer? (Need more removal)
- Do you run out of gas? (Need more card draw)
- Is your mana awkward? (Need better fixing)
Then adjust:
- Cut underperformers
- Add what you needed
- Test again
- Repeat
Budget Tiers
You can build Commander decks at any budget:
Ultra-Budget ($25-50)
- Basic lands only
- Bulk rares and commons
- No expensive staples
- Still fun and playable!
Example commanders:
- Krenko, Mob Boss
- Talrand, Sky Summoner
- Zada, Hedron Grinder
Budget ($75-150)
- Some dual lands
- Sol Ring and signets
- Efficient removal
- Focused strategy
Most players start here.
Mid-Range ($200-500)
- Better mana base
- Some expensive staples
- Optimized card choices
- Competitive at casual tables
High-End ($500+)
- Fetch lands and duals
- Expensive staples (Rhystic Study, Smothering Tithe)
- cEDH-viable (if competitive)
Remember: Expensive ā fun. Start cheap, upgrade later!
Common Beginner Mistakes
Mistake 1: Not Enough Lands
Problem: Miss land drops, can't cast spells. Fix: Start with 38-40 lands until you know better.
Mistake 2: Too Many High-Cost Spells
Problem: Hands full of 6-drops, can't cast anything. Fix: Most spells should cost 1-4 mana.
Mistake 3: No Card Draw
Problem: Empty hand by turn 6, topdecking forever. Fix: Add 10+ card draw sources.
Mistake 4: Not Enough Removal
Problem: Opponent's threat takes over, you can't answer. Fix: Add 10+ removal spells.
Mistake 5: Too Greedy with Colors
Problem: 4-5 color mana base doesn't work without expensive lands. Fix: Stick to 1-3 colors for first deck.
Mistake 6: Too Focused on Combos
Problem: Deck does nothing until you assemble combo. Fix: Have a backup plan, value cards that work alone.
Mistake 7: Ignoring Politics
Problem: Make enemies, get focused down. Fix: Don't be threat #1 early. Make deals. Be social.
Essential Commander Etiquette
Rule 0 Conversation
Before the game, discuss:
- Power level expectations (1-10 scale)
- Banned cards (Rule 0 bans)
- House rules
- Game length preference
This prevents feel-bads.
During the Game
Do:
- ā Communicate clearly
- ā Take reasonable turn lengths
- ā Make deals and honor them
- ā Accept defeat gracefully
- ā Have fun!
Don't:
- ā Take 10-minute turns regularly
- ā Get salty when answered
- ā Pubstomp with cEDH against casual
- ā Play stax without warning
- ā Kingmake spitefully
Where to Play Commander
Local Game Stores (LGS)
- Most run Commander nights
- Great for meeting players
- Usually casual and welcoming
- Free/cheap entry
Kitchen Table
- Home games with friends
- Most relaxed environment
- Flexible rules
- BYOB
Magic Online / Arena
- Online play
- Arena has Brawl (60-card Commander variant)
- MTGO has full Commander
- Less social interaction
Webcam / Spelltable
- Remote play via webcam
- Free through spelltable.com
- Play with anyone globally
- Requires physical cards
Next Steps
After Your First Deck
- Play 10+ games to learn your deck
- Identify weaknesses and upgrade
- Try a second commander with different strategy
- Join Commander community (r/EDH, local playgroup)
- Watch Command Zone podcast for ideas
- Brew more decks!
Long-Term Goals
- Build multiple power-level decks (casual, focused, optimized)
- Try different strategies (aggro, control, combo, midrange)
- Collect staples that slot into multiple decks
- Find your favorite playstyle
- Help new players learn!
Use Our Tools for Deck Building
- Find cards by name, type, color
- Sort by price for budget options
- Discover new cards
- "Cards that work with +1/+1 counters"
- "Budget alternatives to Rhystic Study"
- Strategy-based discovery
- Price check cards you already own
- Verify card identity
- Build from your collection
- Generate full 100-card lists
- Balance mana curve automatically
- Calculate total deck cost
- Export to various formats
Recommended First Commanders by Playstyle
Aggro (Beat down with creatures)
- Krenko, Mob Boss (Red) - Goblin swarm
- Xenagos, God of Revels (Red/Green) - Big beaters
- Edgar Markov (White/Black/Red) - Vampire tribal
Control (Answer threats, win late)
- Talrand, Sky Summoner (Blue) - Counterspells + drakes
- Grand Arbiter Augustin IV (White/Blue) - Tax and control
- Tasigur, the Golden Fang (Blue/Black/Green) - Political control
Combo (Assemble instant win)
- Prossh, Skyraider of Kher (Black/Red/Green) - Food Chain combo
- Niv-Mizzet, Parun (Blue/Red) - Draw = damage combo
- Ghave, Guru of Spores (White/Black/Green) - Infinite counters
Midrange (Value and flexibility)
- Meren of Clan Nel Toth (Black/Green) - Graveyard value
- Atraxa, Praetors' Voice (White/Blue/Black/Green) - Counters/superfriends
- Korvold, Fae-Cursed King (Black/Red/Green) - Sacrifice value
Tribal (Creature type matters)
- Krenko, Mob Boss (Red) - Goblins
- Edgar Markov (White/Black/Red) - Vampires
- The Ur-Dragon (Five-color) - Dragons
- Lathril, Blade of the Elves (Black/Green) - Elves
Final Thoughts
Commander is the best format because:
- Social experience - Play with friends
- Creative expression - Build YOUR deck
- Affordable - Budget options exist
- Replayability - Games always different
- Welcoming community - Players help beginners
Your first deck doesn't have to be perfect. Start simple, play games, learn, iterate.
Most importantly: Have fun! That's the whole point.
Ready to build? Use our deck builder to get started. Need cards? Search our card database for budget options. Questions? Ask our assistant for suggestions!