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Complete Commander Removal Guide: The Best Removal in Every Color

2025-10-05

Complete Commander Removal Guide: The Best Removal in Every Color

Removal wins games. The best creatures, combos, and strategies mean nothing if you can't answer threats. This guide covers the best removal in every color with real examples, prices, and strategic advice.

Prices from our nightly TCGplayer cache as of October 2025.

Why Removal Matters in Commander

The Removal Philosophy

Commander is multiplayer. Three opponents = three times the threats. You need answers.

Typical game:

  • Opponent 1: Combo deck (needs instant speed interaction)
  • Opponent 2: Creature deck (needs board wipes)
  • Opponent 3: Enchantress (needs enchantment removal)

You need: Versatile removal that handles everything.

How Much Removal to Run

Recommended: 10-12 removal spells per deck

Breakdown:

  • 3-4 creature removal
  • 2-3 artifact/enchantment removal
  • 2-3 board wipes
  • 2-3 counterspells (if in blue)
  • 1-2 planeswalker removal

Too little: You die to unanswered threats
Too much: You run out of threats yourself

Balance is key!

Types of Removal

1. Spot Removal

Targets one permanent. Efficient, flexible.

Examples: Swords to Plowshares, Beast Within, Terminate

When to use: Remove immediate threats

2. Board Wipes

Destroys everything. Resets the game.

Examples: Wrath of God, Blasphemous Act, Cyclonic Rift

When to use: Behind on board, need to stabilize

3. Counterspells

Stops spells before they resolve. Blue's specialty.

Examples: Counterspell, Swan Song, Arcane Denial

When to use: Stop combos, protect your board

4. Exile Effects

Removes cards from the game. Beats recursion.

Examples: Swords to Plowshares, Path to Exile, Anguished Unmaking

When to use: Against graveyard decks

5. Sacrifice Effects

Forces opponents to sacrifice. Beats hexproof/shroud.

Examples: Fleshbag Marauder, Crackling Doom, Liliana of the Veil

When to use: Against voltron/hexproof strategies

White Removal: The Master

White has the best creature removal in the format.

Best Spot Removal

1. Swords to Plowshares (~$1.50)

Search for Swords to Plowshares →

Why it's #1:

  • ONE mana
  • Exiles any creature
  • Instant speed
  • Life gain doesn't matter in Commander

Verdict: Run in every white deck. Period.

2. Path to Exile (~$2)

Search for Path to Exile →

Why it's #2:

  • ONE mana
  • Exiles any creature
  • Instant speed
  • Land ramp is negligible

Verdict: Run both Swords and Path!

3. Generous Gift (~$0.75)

Search for Generous Gift →

Why it's versatile:

  • {2}{W} = exile ANY permanent
  • Instant speed
  • Hits creatures, artifacts, enchantments, planeswalkers, lands
  • 3/3 elephant is worth it

Verdict: White's catch-all answer. Essential!

Best Board Wipes

1. Wrath of God (~$8)

Search for Wrath of God →

Why it's classic:

  • {2}{W}{W} = destroy all creatures
  • Can't be regenerated (stops old-school tricks)
  • Clean, simple, effective

Budget option: Day of Judgment (~$1.50) does same thing!

2. Austere Command (~$5)

Search for Austere Command →

Why it's flexible:

  • {4}{W}{W} = destroy creatures/enchantments/artifacts based on CMC or type
  • Can save your stuff!
  • Political tool (choose what to save)
  • One-sided potential

Verdict: Best modal board wipe in Commander.

3. Farewell (~$15)

Search for Farewell →

Why it's premium:

  • {4}{W}{W} = exile creatures/artifacts/enchantments/graveyards (choose)
  • Exiles = beats recursion
  • Flexible modes
  • Recent print = available

Verdict: Expensive but worth it for graveyard metas.

White's Weaknesses

āŒ Can't remove enchantments (needs artifact/enchantment removal or generic exile)
āŒ Can't ramp (white's biggest problem)
āœ… Best creature removal (makes up for weaknesses)

Find more white removal → "White removal spells under $5"

Blue Removal: Counterspells & Bounce

Blue doesn't destroy - it prevents or resets.

Best Counterspells

1. Counterspell (~$1)

Search for Counterspell →

Why it's essential:

  • {U}{U} = counter any spell
  • Unconditional
  • Two mana = efficient
  • Recently reprinted = cheap

Verdict: Run in every blue deck.

2. Swan Song (~$8)

Search for Swan Song →

Why it's powerful:

  • {U} = counter instant/sorcery/enchantment
  • ONE mana!
  • Gives 2/2 bird (worth it)
  • Stops combos cold

Verdict: Best one-mana counter in Commander.

3. Arcane Denial (~$2.50)

Search for Arcane Denial →

Why it's political:

  • {1}{U} = counter spell
  • Opponent draws 2 cards
  • You draw 1 card
  • Makes friends!

Verdict: Card draw makes up for giving opponent cards.

Best Bounce Effects

1. Cyclonic Rift (~$30)

Search for Cyclonic Rift →

Why it's format-defining:

  • {6}{U} overload = bounce all non-land permanents opponents control
  • INSTANT SPEED
  • One-sided
  • Wins games on the spot

Budget option: Evacuation (~$1.50) bounces everything including yours.

2. Pongify (~$0.50)

Search for Pongify →

Why it's efficient:

  • {U} = destroy target creature
  • Gives 3/3 ape
  • ONE mana!
  • Blue's creature removal

Verdict: Blue's Swords to Plowshares (sort of). $0.50!

3. Reality Shift (~$0.50)

Search for Reality Shift →

Why it's strong:

  • {1}{U} = exile creature
  • Instant speed
  • Gives 2/2 manifest (random card face-down)
  • Blue exile effect!

Verdict: Blue's best creature removal. $0.50!

Blue's Weaknesses

āŒ Can't destroy permanents (blue doesn't "destroy")
āœ… Best counter magic (prevents problems)
āœ… Bounce resets board (temporary but powerful)

Find more blue removal → "Blue removal and counterspells"

Black Removal: Kill Everything

Black destroys creatures efficiently and cheaply.

Best Spot Removal

1. Go for the Throat (~$1)

Search for Go for the Throat →

Why it's efficient:

  • {1}{B} = destroy target nonartifact creature
  • Two mana
  • Instant speed
  • Cheap!

Caveat: Doesn't hit artifact creatures (minor issue).

2. Hero's Downfall (~$1.50)

Search for Hero's Downfall →

Why it's versatile:

  • {1}{B}{B} = destroy creature or planeswalker
  • Instant speed
  • Hits planeswalkers!
  • Unconditional

Verdict: One of black's best.

3. Terminate (~$0.75)

Search for Terminate →

Why it's perfect:

  • {B}{R} = destroy creature (can't regenerate)
  • Two mana
  • Instant speed
  • Exiles in practice (can't regenerate = old wording)

Verdict: Best Rakdos removal. $0.75!

Best Board Wipes

1. Toxic Deluge (~$18)

Search for Toxic Deluge →

Why it's premium:

  • {2}{B} = pay X life, all creatures get -X/-X
  • Kills EVERYTHING (indestructible, hexproof, protection)
  • Three mana!
  • Bypass protections

Verdict: Best black board wipe. Worth the price.

2. Damnation (~$25)

Search for Damnation →

Why it's good (but overpriced):

  • {2}{B}{B} = destroy all creatures
  • Black's Wrath of God
  • Can't be regenerated

Budget option: Crux of Fate (~$2) is similar!

3. Black Sun's Zenith (~$2)

Search for Black Sun's Zenith →

Why it's flexible:

  • {X}{B}{B} = all creatures get -X/-X
  • Scales to board state
  • Shuffles back (reusable!)
  • Kills indestructible

Verdict: Budget Toxic Deluge. $2!

Black's Weaknesses

āŒ Can't destroy artifacts/enchantments (needs colorless or splash)
āœ… Best creature removal (tied with white)
āœ… Sacrifice effects (beats hexproof)

Find more black removal → "Black removal and board wipes"

Red Removal: Burn & Chaos

Red destroys artifacts and uses damage-based removal.

Best Spot Removal

1. Chaos Warp (~$1.25)

Search for Chaos Warp →

Why it's amazing:

  • {2}{R} = shuffle any permanent into deck
  • RED CAN HIT ENCHANTMENTS!
  • Instant speed
  • Replacement is randomized (usually worse)

Verdict: Red's best catch-all. Run in every red deck!

2. Vandalblast (~$1.50)

Search for Vandalblast →

Why it's format-defining:

  • {R} = destroy one artifact
  • {4}{R} overload = destroy ALL artifacts opponents control
  • One-sided!
  • Wins artifact-heavy metas

Verdict: Essential red removal. $1.50!

3. Abrade (~$0.50)

Search for Abrade →

Why it's flexible:

  • {1}{R} = destroy artifact OR deal 3 damage to creature
  • Modal!
  • Instant speed
  • Two modes = always useful

Verdict: Red's most flexible removal. $0.50!

Best Board Wipes

1. Blasphemous Act (~$2)

Search for Blasphemous Act →

Why it's incredible:

  • {8}{R} normally
  • Costs {1} less per creature on board
  • Often costs {R}!
  • 13 damage kills almost everything

Verdict: Best red board wipe. Auto-include. $2!

2. Chain Reaction (~$1.50)

Search for Chain Reaction →

Why it's effective:

  • {2}{R}{R} = deals X damage to each creature (X = creatures on board)
  • Scales to board state
  • Wipes wide boards
  • Budget-friendly

Verdict: Budget Blasphemous Act. $1.50!

Red's Weaknesses

āŒ Struggles with enchantments (Chaos Warp is only answer)
āœ… Best artifact removal (Vandalblast MVP)
āœ… Cheap board wipes (Blasphemous Act!)

Find more red removal → "Red removal and artifact destruction"

Green Removal: Universal Answers

Green destroys anything - at a cost.

Best Spot Removal

1. Beast Within (~$0.50)

Search for Beast Within →

Why it's perfect:

  • {2}{G} = destroy ANY permanent
  • Instant speed
  • Hits creatures, artifacts, enchantments, planeswalkers, LANDS
  • 3/3 beast is negligible

Verdict: Green's best removal. Run in every green deck. $0.50!

2. Krosan Grip (~$0.75)

Search for Krosan Grip →

Why it's powerful:

  • {2}{G} = destroy artifact or enchantment
  • Split second (can't be countered!)
  • Stops combo responses
  • Guaranteed to resolve

Verdict: Best anti-combo tech. $0.75!

3. Nature's Claim (~$0.50)

Search for Nature's Claim →

Why it's efficient:

  • {G} = destroy artifact or enchantment
  • ONE MANA!
  • Instant speed
  • Life gain doesn't matter

Verdict: Green's most efficient removal. $0.50!

Best Board Wipes

Green doesn't really do board wipes, but:

1. Ezuri's Predation (~$3)

Search for Ezuri's Predation →

Why it's unique:

  • {5}{G}{G}{G} = create X 4/4 beasts (X = creatures opponents control)
  • Beasts fight opponent creatures
  • Often one-sided!
  • Leaves you with army

Verdict: Green's only real board wipe. Expensive mana but strong.

Green's Weaknesses

āŒ No true board wipes (green doesn't "destroy all")
āœ… Best catch-all removal (Beast Within hits anything!)
āœ… Artifact/enchantment removal (Nature's Claim, Krosan Grip)

Find more green removal → "Green removal and permanent destruction"

Colorless & Multicolor

Best Colorless Removal

1. Spine of Ish Sah (~$0.50)

Search for Spine of Ish Sah →

Why it's useful:

  • {7} = destroy any permanent when it enters
  • Returns to hand when it leaves
  • Repeatable!
  • Colorless = fits any deck

Verdict: Expensive mana but works in colorless decks. $0.50!

2. Meteor Golem (~$0.25)

Search for Meteor Golem →

Why it's flexible:

  • {7} = destroy nonland permanent when it enters
  • Also a 3/3 body
  • Blink synergies
  • Budget

Verdict: Creature-based removal for colorless decks. $0.25!

Best Multicolor Removal

1. Anguished Unmaking (~$3)

Search for Anguished Unmaking →

Why it's premium:

  • {1}{W}{B} = exile any nonland permanent
  • Instant speed
  • Hits ANYTHING
  • Pay 3 life (worth it)

Verdict: Best Orzhov removal. Run in every WB deck. $3!

2. Assassin's Trophy (~$8)

Search for Assassin's Trophy →

Why it's powerful:

  • {B}{G} = destroy any permanent
  • Two mana!
  • Instant speed
  • Land ramp is worth it

Verdict: Best Golgari removal. Two mana hits anything! $8.

Building Your Removal Package

Sample Removal Package (Any Deck)

Spot Removal (4):

  • Best removal in your colors (Swords, Beast Within, etc.)
  • At least 2 at instant speed
  • Mix creatures and other types

Board Wipes (2-3):

  • 1-2 creature wipes
  • 0-1 artifact/enchantment wipe
  • One-sided > symmetrical

Flexible Removal (3-4):

  • Removal that hits multiple types (Generous Gift, Beast Within)
  • Instant speed preferred
  • Exile effects for graveyard metas

Counterspells (2-3 if blue):

  • 1-2 unconditional counters
  • 1 one-mana counter
  • Protection counters (Swan Song, Negate)

Total: 10-12 removal spells

Color-Specific Packages

White/Black

Strengths: Best creature removal, exile effects

Package:

  • Swords to Plowshares
  • Path to Exile
  • Go for the Throat
  • Anguished Unmaking
  • Wrath of God
  • Merciless Eviction

Weakness: Enchantment removal (add Generous Gift!)

Blue/Green

Strengths: Counterspells + catch-all removal

Package:

  • Counterspell
  • Swan Song
  • Beast Within
  • Krosan Grip
  • Nature's Claim
  • Cyclonic Rift

Weakness: Board wipes (add Pongify for creatures)

Red/White

Strengths: Artifacts + creatures covered

Package:

  • Swords to Plowshares
  • Chaos Warp
  • Vandalblast
  • Generous Gift
  • Wrath of God
  • Blasphemous Act

Weakness: Enchantments (Chaos Warp + Generous Gift handle it)

When to Use Removal

Early Game (Turns 1-4)

Hold it! Save removal for actual threats.

Exception: Turn 1 Sol Ring or Mana Crypt → remove immediately.

Mid Game (Turns 5-8)

Remove:

  • Value engines (Rhystic Study, Smothering Tithe)
  • Combo pieces
  • Commander that threatens you

Save:

  • Board wipes for later
  • Counterspells for combo turns

Late Game (Turns 9+)

Remove everything! Use all your removal. Someone's about to win.

Priority:

  1. Combo pieces
  2. Game-winning threats
  3. Commanders about to kill you

Political Removal

Removal is political. Use it wisely:

Make Deals

"I'll remove that Rhystic Study if you don't attack me."

Remove Threats to the Table

"This combo kills all of us. I'm countering it."

Don't Be the Villain

Don't remove everything just because you can. Make friends!

Conclusion

Every deck needs 10-12 removal spells. Mix spot removal, board wipes, and flexible answers. Prioritize instant speed and exile effects.

Key Takeaways:

  1. White + Black: Best creature removal
  2. Blue: Best counterspells
  3. Red: Best artifact removal
  4. Green: Best catch-all removal (Beast Within!)
  5. Colorless: Exists but expensive

Build your removal package:

Don't lose to unanswered threats. Run removal! šŸŽ“āœØ


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