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Building Atraxa +1/+1 Counters: Complete Commander Deck Guide

2025-10-05

Building Atraxa +1/+1 Counters: Complete Commander Deck Guide

Atraxa, Praetors' Voice is one of Commander's most popular legendary creatures, and for good reason. Flying, vigilance, deathtouch, lifelink, AND proliferate? She does everything.

This guide covers building a +1/+1 counters-focused Atraxa deck with real card examples and links so you can see exactly what to include.

Why Atraxa? The Strategy Explained

Search for Atraxa →

What Makes Atraxa Special

Atraxa costs {W}{U}{B}{G} (4 colors!) and brings:

  • Proliferate on your end step (doubles all counter types)
  • Evasion via flying
  • Combat prowess via vigilance + deathtouch + lifelink
  • 4 power for Commander damage kills

The Game Plan

  1. Play Atraxa (turn 3-4 with ramp)
  2. Deploy counter sources (creatures with +1/+1 counters)
  3. Proliferate repeatedly (Atraxa + support cards)
  4. Overwhelm opponents with massive creatures
  5. Win via combat or combo finishes

Typical win turn: Turns 7-10 (casual), 5-7 (optimized)

Card Categories for Atraxa Counters

Every Atraxa deck needs these categories:

1. Ramp (10-12 cards)

Get Atraxa out fast

2. Counter Generators (15-20 cards)

Cards that create +1/+1 counters

3. Counter Payoffs (8-12 cards)

Cards that care about counters existing

4. Proliferate Support (5-8 cards)

Extra proliferate effects

5. Removal (10-12 cards)

Interaction to survive

6. Card Draw (8-10 cards)

Keep your hand full

7. Lands (37-38 cards)

4-color mana base

Let's explore each category with real examples:

Counter Generators: The Engine

These cards create +1/+1 counters to proliferate:

The Ozolith (~$8)

Search for The Ozolith →

Why it's incredible:

  • Whenever a creature dies, move all its counters to Ozolith
  • On your next creature, move counters from Ozolith
  • Counters never disappear!
  • Survives board wipes

Combo: Board wipe with The Ozolith in play → all your counters survive → put them on one huge creature.

Hardened Scales (~$12)

Search for Hardened Scales →

Why it's essential:

  • Every counter becomes two counters
  • Stacks with proliferate (1 becomes 2, then proliferate adds 1 more = 3 total!)
  • Tiny one-drop enchantment
  • Doubles your entire strategy

Math: Turn 1 Hardened Scales → Turn 3 Atraxa → every creature gets 2 counters instead of 1!

Corpsejack Menace (~$1.50)

Search for Corpsejack Menace →

Why it's amazing:

  • DOUBLES all counters placed
  • Works with Hardened Scales (1 becomes 2, then doubles to 4!)
  • Also a solid 4/4 body
  • Golgari colors fit perfectly

Combo with Hardened Scales: 1 counter becomes 4 counters every time!

Branching Evolution (~$8)

Search for Branching Evolution →

Why it's powerful:

  • Another doubling effect (like Corpsejack)
  • Enchantment = harder to remove
  • Stacks with other doublers
  • Green fits Atraxa's color identity

With all doublers: 1 counter becomes 8+ counters. Math is broken!

Fathom Mage (~$0.50)

Search for Fathom Mage →

Why it's essential:

  • Draw a card whenever it gets a +1/+1 counter
  • Proliferate = draw more cards
  • Self-sustaining card advantage
  • Budget-friendly

Combo: Fathom Mage + proliferate = draw 1+ cards per turn automatically.

Counter Payoffs: Why Counters Matter

These cards reward you for having counters:

Tuskguard Captain (~$0.25)

Search for Tuskguard Captain →

Why it's perfect:

  • All creatures with +1/+1 counters have trample
  • Turns every creature into a threat
  • Only {G}{G} (cheap!)
  • Budget-friendly

Impact: Your board of 20/20s now all have trample = unstoppable damage.

Master Biomancer (~$2)

Search for Master Biomancer →

Why it's incredible:

  • All creatures enter with bonus +1/+1 counters (equal to Biomancer's power)
  • Grows itself when you proliferate
  • Creates exponential growth
  • Simic colors fit Atraxa

Combo: 5/5 Master Biomancer → all creatures enter as 5/5 minimum → proliferate them all!

Vorel of the Hull Clade (~$0.75)

Search for Vorel →

Why it's powerful:

  • DOUBLES counters on target artifact/creature
  • Activated ability = use multiple times
  • Breaks Atraxa wide open
  • Cheap to buy

Combo: 10/10 Atraxa → Vorel doubles to 20/20 → proliferate to 21/21 → Commander damage kill!

Kalonian Hydra (~$8)

Search for Kalonian Hydra →

Why it's a finisher:

  • DOUBLES counters on all creatures when it attacks
  • Haste-like effect (immediate value)
  • Tramples over blockers
  • Wins games fast

Math: Attack with 5 creatures with counters → Hydra doubles all of them → swing for lethal.

Proliferate Support: More is Better

Atraxa proliferates once per turn. Add more:

Everflowing Chalice (~$0.75)

Search for Everflowing Chalice →

Why it's flexible:

  • Ramp artifact with counters
  • Proliferate it = more mana each turn
  • Turn 2: cast with 2 counters → turn 3+: proliferate forever
  • Scales into late game

Math: By turn 10, might tap for {C}{C}{C}{C}{C}{C}+ mana!

Viral Drake (~$0.50)

Search for Viral Drake →

Why it's useful:

  • Repeatable proliferate for {3}{U}
  • Flying = evasive
  • Budget option
  • Proliferate on demand

Use case: Proliferate twice per turn (Atraxa end step + Viral Drake activation).

Contagion Engine (~$12)

Search for Contagion Engine →

Why it's powerful:

  • Proliferate TWICE per activation
  • Gives opponent creatures -1/-1 counters
  • Acts as removal + engine
  • Late-game bomb

Combo: Wipe opponent boards with -1/-1 counters while growing your team!

Karn's Bastion (~$3)

Search for Karn's Bastion →

Why it's essential:

  • LAND that proliferates
  • Doesn't cost a spell slot
  • Repeatable every turn
  • Fits in any Atraxa deck

Value: By turn 10, you've proliferated 10+ times from one land!

Card Draw: Keeping Gas

Four colors needs card draw:

Rhystic Study (~$45)

View Rhystic Study price →

Why it's premium:

  • Draw 1-3 cards per turn cycle
  • Taxes opponents (political!)
  • Blue staple
  • Worth the price

Budget alternative: Mystic Remora (~$8)

Esper Sentinel (~$15)

View Esper Sentinel →

Why it's amazing:

  • White card draw!
  • Gets bigger with counters/proliferate
  • Taxes opponents
  • Recent reprint = affordable

Synergy: Start as 1/1 → proliferate to 5/5 → opponents pay {5} or you draw!

Shamanic Revelation (~$1.50)

Search for Shamanic Revelation →

Why it's perfect:

  • Draw cards equal to creatures you control
  • Gain life equal to their total power
  • Goes wide AND tall
  • Budget-friendly

Value: 10 creatures = draw 10 cards + gain 50+ life!

Removal Package

4 colors = access to best removal:

Swords to Plowshares (~$1.50)

Why: Best white removal. One mana, exile any creature.

Beast Within (~$0.50)

Why: Green catches all. Destroy any permanent.

Counterspell (~$1.00)

Why: Blue control. Stop threats.

Generous Gift (~$0.75)

Why: White flexibility. Exile any permanent.

Use our assistant to find more removal → "Removal in WUBG colors"

Mana Base for 4-Color Atraxa

4 colors is tricky. Here's how:

Budget Mana Base ($20-30):

  • 5 basics each color (20 total)
  • Command Tower (~$0.25)
  • Exotic Orchard (~$0.50)
  • Caves of Koilos (~$2)
  • Llanowar Wastes (~$1.50)
  • Yavimaya Coast (~$1.50)
  • Adarkar Wastes (~$1.50)
  • 10 more tapped duals (guildgates, gainlands)

Optimized Mana Base ($100+):

  • Fetch lands + shock lands
  • Breeding Pool (~$15)
  • Watery Grave (~$12)
  • Temple Garden (~$10)
  • Check lands, pain lands
  • Utility lands like Karn's Bastion

Use our deck builder to calculate mana base →

Sample Decklist: Budget Atraxa ($100)

Here's a complete budget list:

Commander (1)

  • Atraxa, Praetors' Voice (~$15)

Ramp (10)

  • Sol Ring (~$1.50)
  • Arcane Signet (~$0.50)
  • Cultivate (~$0.50)
  • Kodama's Reach (~$0.50)
  • Rampant Growth (~$0.25)
  • Farseek (~$0.50)
  • Everflowing Chalice (~$0.75)
  • Commander's Sphere (~$0.50)
  • Fellwar Stone (~$1)
  • Mind Stone (~$0.50)

Counter Generators (18)

  • Fathom Mage (~$0.50)
  • Corpsejack Menace (~$1.50)
  • Tuskguard Captain (~$0.25)
  • Vorel of the Hull Clade (~$0.75)
  • Master Biomancer (~$2)
  • Viral Drake (~$0.50)
  • Champion of Lambholt (~$1)
  • Forgotten Ancient (~$1)
  • Fertilid (~$0.25)
  • Simic Manipulator (~$0.25)
  • Cytoplast Manipulator (~$0.50)
  • Hangarback Walker (~$3)
  • Walking Ballista (~$25) - splurge option
  • 5 more budget creatures with counters

Counter Payoffs (8)

  • Ordeal of Nylea (~$0.25)
  • Ordeal of Thassa (~$0.25)
  • Bred for the Hunt (~$0.25)
  • Solidarity of Heroes (~$0.50)
  • Give / Take (~$0.25)
  • Inspiring Call (~$1)
  • Rishkar, Peema Renegade (~$1)
  • Abzan Falconer (~$0.50)

Removal (10)

  • Swords to Plowshares (~$1.50)
  • Beast Within (~$0.50)
  • Counterspell (~$1)
  • Generous Gift (~$0.75)
  • Cyclonic Rift (~$30) - splurge
  • 5 more budget removal

Card Draw (8)

  • Shamanic Revelation (~$1.50)
  • Soul's Majesty (~$0.75)
  • Harmonize (~$0.50)
  • 5 more budget draw spells

Lands (37)

  • Command Tower
  • Exotic Orchard
  • 8 tapped duals
  • Basics (20+)
  • 5 utility lands

Total: ~$100 (without Walking Ballista or Cyclonic Rift)

Build this deck in our deck builder →

Gameplay Tips

Early Game (Turns 1-4)

Priority: Ramp, ramp, ramp

  1. Turn 1: Land, Sol Ring
  2. Turn 2: Land, ramp spell
  3. Turn 3: Land, Atraxa
  4. Turn 4: Land, counter generator

Mid Game (Turns 5-8)

Priority: Build board, proliferate

  1. Play 2-3 counter creatures per turn
  2. Proliferate with Atraxa each turn
  3. Protect Atraxa (Lightning Greaves!)
  4. Start applying pressure

Late Game (Turns 9+)

Priority: Close the game

  1. Swing with massive creatures
  2. Use Vorel to double key threats
  3. Go for Commander damage with Atraxa
  4. Combo finish if available

Common Mistakes to Avoid

Mistake 1: Not Enough Ramp

Problem: Atraxa costs 4 and requires 4 colors.

Solution: Run 10-12 ramp spells. You need to hit turn 3-4 Atraxa consistently.

Mistake 2: Too Many Planeswalkers

Trap: "Atraxa proliferates planeswalkers, so I'll run 20!"

Reality: Counter creatures close games faster. Run 5-8 planeswalkers max.

Mistake 3: Greedy Mana Base

Problem: All tap lands, no basics, inconsistent colors.

Solution: Run 20+ basics with 10-15 dual lands. Prioritize green sources for ramp.

Mistake 4: Not Enough Protection

Problem: Atraxa gets removed immediately.

Solution: Lightning Greaves, Swiftfoot Boots, counterspells. Protect your commander!

Mistake 5: No Finishers

Problem: Big board but can't close the game.

Solution: Run trample enablers (Tuskguard Captain, Abzan Falconer for flying).

Upgrading Your Atraxa Deck

First Upgrades ($20-50):

  1. Hardened Scales (~$12) - Counter doubler
  2. The Ozolith (~$8) - Counter insurance
  3. Karn's Bastion (~$3) - Proliferate land
  4. Contagion Engine (~$12) - Removal + proliferate
  5. Kalonian Hydra (~$8) - Finisher

Premium Upgrades ($50+):

  1. Doubling Season (~$50) - Doubles EVERYTHING
  2. Parallel Lives (~$25) - Token doubler
  3. Rhystic Study (~$45) - Card draw engine
  4. Cyclonic Rift (~$30) - Best blue board wipe
  5. Mana Crypt (~$180) - Fast mana

Track prices on these cards →

Alternative Builds

Atraxa Superfriends

Focus on planeswalkers instead of creatures:

  • 15-20 planeswalkers
  • Doubling Season
  • Chain Veil
  • Proliferate support
  • Board wipes

Ask our assistant → "Planeswalkers for Atraxa superfriends"

Atraxa Infect

Turn proliferate into a weapon:

  • Infect creatures
  • Proliferate poison counters
  • Kill with 10 poison
  • Fast and brutal

Meta dependent: Only works if your group allows infect!

Atraxa Modular

Artifact creature synergies:

  • Modular creatures
  • Arcbound creatures
  • Artifact synergies
  • Harder to interact with

Conclusion

Atraxa +1/+1 counters is one of Commander's most satisfying strategies. Every turn your board grows exponentially. Every proliferate trigger feels amazing. And the finish - swinging with a board of 20/20s - is spectacular.

Start with the budget list ($100), upgrade over time, and enjoy the journey!

Resources:

Happy proliferating! 🎴✨


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